The Ordinary World- The Ordinary World in this fantastic thrill of adventure would be Rapunzel's castle. She stays here for 18 years and never leaves so to her it is ordinary and plain.
Call to Adventure- This is when Rapunzel tells Flynn Ryder to take her to see the lights in the sky. She has to leave a place that has been her home her whole life.
Refusal to Call- Out side of her home she goes through a some what bipolar experience whether she she go back because her mother or stay and live her own dream.
Meeting the Mentor- She meets Flynn in her castle I believe this is her mentor.
Crossing the Threshold- Right before she is about to climb out of the castle; she has a moment of hesitation but she does it!
Tests, Allies, and Enemies- Tests: trusting Flynn, a thief, trusting Maximus, the horse, and leaving the castle, going to see the lights, going to the kingdom. Allies: Flynn, Maximus, the Thieves at "The Ugly Duckling", little lizard thing. Enemies: her "mother", two men, the guards.
Approach the Inmost Cave: When her mother tricks her and takes her back the the Castle.
The Ordeal: giving up herself for Flynn.
Reward- returns as the princess of the kingdom.
Road Back- In the castle chained to the wall she is excepting the fact that she must leave.
Resurrection- When Flynn cuts her hair she is resurrected because she doesn't have to deal with the stress of her "mother" any more.
Return with Elixir- When Flynn lives because of her tears and going back to the kingdom to her real Mother and Father.